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Computer Vision
Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting
Autonomous Character-Scene Interaction Synthesis from Text Instruction
Multi-modal Situated Reasoning in 3D Scenes
PhyRecon: Physically Plausible Neural Scene Reconstruction
Ag2Manip: Learning Novel Manipulation Skills with Agent-Agnostic Visual and Action Representations
SlotLifter: Slot-guided Feature Lifting for Learning Object-centric Radiance Fields
F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactions
SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding
Unifying 3D Vision-Language Understanding via Promptable Queries
An Embodied Generalist Agent in 3D World
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