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Computer Vision
GROVE: A Generalized Reward for Learning Open-Vocabulary Physical Skill
ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning
METASCENES: Towards Automated Replica Creation for Real-world 3D Scans
Masked Point-Entity Contrast for Open-Vocabulary 3D Scene Understanding
PhysPart: Physically Plausible Part Completion for Interactable Objects
Closed-Loop Open-Vocabulary Mobile Manipulation with GPT-4V
Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting
Autonomous Character-Scene Interaction Synthesis from Text Instruction
Multi-modal Situated Reasoning in 3D Scenes
PhyRecon: Physically Plausible Neural Scene Reconstruction
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